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Old Mar 06, 2008, 10:25 PM // 22:25   #261
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I'll start by saying i've played both WoW and guildwars both for 2+ years. so i have experience with both types of worlds.

I see moving to an non-instance explorable world as a VERY good thing. looking through this thread, it looks like the two most common worries are (1) griefing, (2) loot camping/stealing.

greifing, yes. it can be a problem. but it's not near a big a problem as some people want to imagine it will be. I have an embarrassing amount of hours logged in WoW. sure occasionally members of the opposite faction /spit on you if you did or killed something they thought they were entitled to (on a PvE realm so they can't kill me).

but i've never had anyone follow me around actively trying to annoy me. even if they did try, it's pretty easy to loose someone if they aren't in your party. highly doubt ncsoft is gonna create a flat world with no objects on it...

boss camping/loot stealing. first off, i can almost 100% guarantee the best loot will come from instanced dungeons and/or missions. I play on a full realm on WoW where there's a queue during peak hours. full day leveling on an persistent world, maybe a couple times a day you'll come across something where you'll actually actively wait for something to respawn to kill it. in those cases, you either skip that quest, or you just invite the other people waiting to your party so you all get credit at once. most of the time, all the stuff you have to kill, there are many many of them spread out in an area, and the more people there are, the faster they respawn. it's not a big deal...

you won't have 50 people waiting for some boss to spawn because he drops some unique "green" weapon. Anet isn't that stupid.
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Old Mar 06, 2008, 10:35 PM // 22:35   #262
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After reading a few posts... some people are worrying about their green drops. I totally agree with that.

What I think will happen, if ANet makes GW2 non-instanced, is that they will add group-dungeons in... no doubt. Most uninstanced games that have dungeons usually will have a random named mob here and there on the non-instanced part.

Atleast, that is what I've seen in my gaming experience.
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Old Mar 06, 2008, 10:41 PM // 22:41   #263
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The main issue is spawning of bosses and mobs for quest completion...this was something that I did not like about WoW. On the other hand, it does seem like you are disconnected when you are out in your own explorable area and not interacting with others.

Hopefully it will be done in a way that doesn't interfere too much with the ability to progress and complete quests.

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Old Mar 06, 2008, 10:51 PM // 22:51   #264
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Quote:
Originally Posted by Lady Lozza
Tidus, some of us don't want to play WoW. If we wanted to play WoW we would be playing WoW.

GW is not WoW. I do not want GW2 to be WoW, because there are a number of mechanisms that makes WoW WoW that I (personally) am not fond of.

Since WoW, L2, EQ2 (and others) already exist, I fail to see why GW2 should turn into another of the same thing.
I don't play WoW either. I was just saying that the idea sounds pretty good.

There are so many MMORPGs out there that I don't even know what's the difference. I just picked up GW because it's the second biggest game after WoW and you don't have to pay. Though I was a little disappointed that the world is instanced and you can't do anything non-combat related.

Last edited by Sir Tidus; Mar 06, 2008 at 10:54 PM // 22:54..
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Old Mar 06, 2008, 11:01 PM // 23:01   #265
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Quote:
Originally Posted by Usurp
The main issue is spawning of bosses and mobs for quest completion...this was something that I did not like about WoW. On the other hand, it does seem like you are disconnected when you are out in your own explorable area and not interacting with others.

Hopefully it will be done in a way that doesn't interfere too much with the ability to progress and complete quests.

Yep. Anet will do something about that, as pretty much everyone knows that's one of the problems of instanced worlds.

Poster at the top of this page knows what I'm talking about. Mobs will spawn faster if there are more people in the area, goodbye quest spawn camping. What if a higher level comes in and does it to grief? Most likely wouldn't happen but you could report then. It'd be a rare occurrence. If someone same level is on the same quest as you, just group with them for a bit. Won't even half to talk to them it'd be simple.

Most likely bosses with important quests will be instanced.
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Old Mar 06, 2008, 11:03 PM // 23:03   #266
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Quote:
Originally Posted by Sir Tidus
I don't play WoW either. I was just saying that the idea sounds pretty good.

There are so many MMORPGs out there that I don't even know what's the difference. I just picked up GW because it's the second biggest game after WoW and you don't have to pay. Though I was a little disappointed that the world is instanced and you can't do anything non-combat related.
*Sigh* I think you missed the point.
WoW, EQ2, L2, they have the sort of mechnisms that you are looking for in a game. GW does not. Never has. If the pay factor is what attracted you to play this game, then no wonder it is such a huge disappointment.

GW never pretended to be a persistant world. In fact it was advertised specifically as instanced. It was advertised as not needing to spend hours doing unrealated tasks (like fishing) in order to get ahead in the game. It was advertised as non-gear centric. It was adverstised as not having world PvP - and anyone who picked up the game hoping that it would be both these things clearly didn't do the most basic research available: reading the box.
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Old Mar 07, 2008, 12:34 AM // 00:34   #267
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Quote:
Originally Posted by Sir Tidus
I don't play WoW either. I was just saying that the idea sounds pretty good.

There are so many MMORPGs out there that I don't even know what's the difference. I just picked up GW because it's the second biggest game after WoW and you don't have to pay. Though I was a little disappointed that the world is instanced and you can't do anything non-combat related.
word of advise:
get info about a game before you say "you want this game to be like that game".
- WoW has a bunch of QQ kiddies on 1 half of the map. The other half is full of pricks. just to let you know.
- WoW pvp sucks because the QQ Kiddies always scatter themselves. The pricks win because they atleast know "stay with atleast 3 at all times".
- WoW pve sucks because after you hit lvl 70 it is a big fight-fest of staying up at night just to get gear. The QQ kiddies complain if they don't have the right gear. the pricks have no life and get gear 24/7.


also... SOGWTT has opposed this topic.

Last edited by Rexion; Mar 07, 2008 at 01:50 AM // 01:50..
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Old Mar 07, 2008, 02:01 AM // 02:01   #268
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Quote:
Originally Posted by Rexion


also... SOGWTT has opposed this topic.
QFT

Anyways non-instanced explorable areas would actually be quite refreshing when compared to the boring and dull explorable areas GW already has.

SOGWTT has opposed threads of this type.
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Old Mar 07, 2008, 03:40 AM // 03:40   #269
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Quote:
Originally Posted by Rexion
- WoW has a bunch of QQ kiddies on 1 half of the map. The other half is full of pricks. just to let you know.
- WoW pvp sucks because the QQ Kiddies always scatter themselves. The pricks win because they atleast know "stay with atleast 3 at all times".
- WoW pve sucks because after you hit lvl 70 it is a big fight-fest of staying up at night just to get gear. The QQ kiddies complain if they don't have the right gear. the pricks have no life and get gear 24/7
i'm confused though. you pretty much just described any mmo game with a fanbase. you have the "GW pve sucks because the QQ kiddies use Ursan and mashing 3 buttons ... " and I could go on and on.

also has ZERO to do with whether non-instanced explorable world is a good idea or not.

I think most people welcome the fact that it will be non-instanced. there have been plenty of games out there that have tested the waters and shown what what works and what to avoid. the downsides to an persistent world are easily workaroundable (and much as I dislike some of their decisions, i'm pretty sure anet is smart enough to work around them. especially since their original game was strictly instanced and they know what their playerbase expects).
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Old Mar 07, 2008, 04:45 AM // 04:45   #270
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Quote:
Originally Posted by Lady Lozza
*Sigh* I think you missed the point.
WoW, EQ2, L2, they have the sort of mechnisms that you are looking for in a game. GW does not. Never has. If the pay factor is what attracted you to play this game, then no wonder it is such a huge disappointment.

GW never pretended to be a persistant world. In fact it was advertised specifically as instanced. It was advertised as not needing to spend hours doing unrealated tasks (like fishing) in order to get ahead in the game. It was advertised as non-gear centric. It was adverstised as not having world PvP - and anyone who picked up the game hoping that it would be both these things clearly didn't do the most basic research available: reading the box.
GW is not a disappointment. In fact, I like it a lot. I'm just saying I would like it even better if it becomes non-instanced.
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Old Mar 07, 2008, 04:46 AM // 04:46   #271
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It will be rather fun to start over.
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Old Mar 07, 2008, 08:42 PM // 20:42   #272
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*only read the OP before replying*

I don't like it, sadly. Mainly because there are times I want to play the game alone, or I'll be roleplaying with someone or even talking to them, and some dumb jerk can just walk up and start emote spamming me or getting in our way or doing SOMETHING to annoy me. But then again, I'm anti-social.
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Old Mar 07, 2008, 09:20 PM // 21:20   #273
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Quote:
Originally Posted by Rexion
also... SOGWTT has opposed this topic.
I would imagine the best way to "oppose" thread topics you don't like would be to, er, not post in them maybe?
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Old Mar 08, 2008, 02:56 AM // 02:56   #274
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Quote:
Originally Posted by tmr819
I would imagine the best way to "oppose" thread topics you don't like would be to, er, not post in them maybe?
if you read the actual topic...
i clearly stated that if we just add the "SOGWTT has opposed this thread.", it'd would be considered spamming. so that is why we respond.
get your info right before flaming.

Last edited by Rexion; Mar 08, 2008 at 02:02 PM // 14:02..
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Old Mar 08, 2008, 03:22 AM // 03:22   #275
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I like the idea of a persistent world, for multiple reasons.

1) You meet other people.
2) Areas will likely be more open and larger.
3) By seeing other peoples' playing styles, you may get inspiration for certain builds and whatnot.
4) Since people are in the areas all the time, there is room for lots of "randomness" in the world. It's not like GW1 where you memorize every spawnpoint. There may be a time where you wanna get to this town but cannot pass through this big bad tunnel full of bad guys, but one time you come over and see a higher levelled player and his buddy clearing it, making things easier for you and also creating a sense of surprise.

The only way I am not big on a persistent world is that lots of quests which affect monster spawns heavily/rely on you killing certain monsters will be a pain. I am glad missions and dungeons will still be instanced though. Those would not even make sense in a persistent world!
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